About
An interactive 3D viewer for segmented ocular micro-tomography — built to explore the four posterior-pole coats of the mouse eye (retina, RPE, choroid, sclera) reconstructed from NASA space-biology imaging.
Developer
Kush Shah
NASA OSDR — AI/ML Researcher
kushshah.edu@gmail.com
Data source
NASA Open Science Data Repository (OSDR), Space Biology Program, NASA Ames Research Center.
F10 mouse orbital micro-computed tomography (SkyScan 1272, 4.5 µm isotropic), space-flight ocular / SANS research.
osdr.nasa.gov ↗
Segmentation method
Shah, K. Unsupervised 3D segmentation of the four ocular coats from mouse orbital micro-CT (2026) —
vitreous-cavity extraction, distance-transform wall detection, and radial banding by mouse posterior-pole
thickness priors (retina / RPE / choroid / sclera). Meshes generated by marching cubes and hosted on
Hugging Face ↗.
Reference eye models
The left pane is not NASA data — it is a published open-source eye model,
shown for orientation. Pick one in the ANATOMY panel:
mesh.eye and the Feel++ CAD eye — Chabannes, V., Prud'homme, C.,
Saigre, T., Sala, L., Szopos, M., & Trophime, C. A 3D geometrical model and meshing
procedures for the human eyeball (Cemosis, IRMA UMR 7501, Université de Strasbourg, CNRS) —
feelpp/mesh.eye ↗,
doi:10.5281/zenodo.13829740;
described in Sala, L. et al., Int J Numer Meth Biomed Engng 2024; 40(2):e3791. GPL-3.0.
Upatras oculomotor — Stanev, D. et al. An open-source OpenSim oculomotor
model for kinematics and dynamics simulation, University of Patras
(arXiv:1807.07332,
simtk.org/projects/eye ↗).
Globe plus the six extraocular muscles, swept from the model's own path points. CC BY 4.0.
Every model is a human eye while the segmented scan is mouse;
they are references for orientation, not for morphometric comparison. Structures tagged
µCT are the ones resolved in both panes. Model licences are separate
from this viewer's MIT code — see optimized/anatomy/README.md, which also lists the
projects surveyed that ship no 3D geometry (ISETBio, OpenRetina, V-Cornea, OpenEyeSim,
pulse2percept, Open Source Brain).
Acknowledgements
Rendering with Three.js (STL / glTF loaders, OrbitControls). Solid models tessellated with gmsh, decimated & Draco-compressed with glTF-Transform.